Game development in Rust leverages its memory safety and performance to build high-performance engines and tools without garbage collection overhead. Developers typically use the bevy or ggez game engines, which handle the rendering loop, input processing, and asset management via the std::net and Box<T> smart pointers for heap-allocated game state.
use std::net::TcpListener;
fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
for stream in listener.incoming() {
let _stream = stream.unwrap();
println!("Connection established!");
}
}