Add the rapier2d or rapier3d crate to your Cargo.toml and initialize a Physics pipeline in your main.rs to start simulating rigid bodies.
[dependencies]
rapier2d = "0.23"
use rapier2d::dynamics::RigidBodyBuilder;
use rapier2d::pipeline::PhysicsPipeline;
use rapier2d::geometry::ColliderBuilder;
use rapier2d::na::Vector2;
fn main() {
let mut pipeline = PhysicsPipeline::new();
let mut bodies = rapier2d::dynamics::RigidBodySet::new();
let mut colliders = rapier2d::geometry::ColliderSet::new();
let body = RigidBodyBuilder::dynamic()
.position(Vector2::new(0.0, 1.0))
.build();
bodies.insert(body);
let collider = ColliderBuilder::cuboid(0.5, 0.5).build();
colliders.insert(collider, bodies.handles()[0], &mut bodies);
pipeline.step(&mut bodies, &mut colliders, &mut rapier2d::geometry::NarrowPhase::new(), &rapier2d::pipeline::QueryPipeline::new());
}