You implement a network protocol in Rust by defining message structures with enums, binding a TcpListener to a port, and handling incoming TcpStream connections in a loop. Use the std::net module to manage raw TCP bytes and parse HTTP requests manually.
use std::net::{TcpListener, TcpStream};
use std::io::{Read, Write};
enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(i32, i32, i32),
}
fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
for stream in listener.incoming() {
let mut stream = stream.unwrap();
let mut buffer = [0; 512];
stream.read(&mut buffer).unwrap();
stream.write_all(b"HTTP/1.1 200 OK\r\n\r\nHello!").unwrap();
}
}