How to Write a Network Protocol Implementation in Rust

Implement a network protocol in Rust by defining message enums and using std::net to handle raw TCP streams.

You implement a network protocol in Rust by defining message structures with enums, binding a TcpListener to a port, and handling incoming TcpStream connections in a loop. Use the std::net module to manage raw TCP bytes and parse HTTP requests manually.

use std::net::{TcpListener, TcpStream};
use std::io::{Read, Write};

enum Message {
    Quit,
    Move { x: i32, y: i32 },
    Write(String),
    ChangeColor(i32, i32, i32),
}

fn main() {
    let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
    for stream in listener.incoming() {
        let mut stream = stream.unwrap();
        let mut buffer = [0; 512];
        stream.read(&mut buffer).unwrap();
        stream.write_all(b"HTTP/1.1 200 OK\r\n\r\nHello!").unwrap();
    }
}