You work with FlatBuffers in Rust by defining a schema, compiling it with flatc, and using the generated code to serialize and deserialize data without copying.
// 1. Define schema (game.fbs)
// 2. Compile: flatc -c game.fbs
// 3. Use generated code
use flatbuffers::FlatBufferBuilder;
fn main() {
let mut builder = FlatBufferBuilder::new();
// Build your object using generated methods
// builder.finish(root_table, None);
// let bytes = builder.finished_data();
}