How to Work with FlatBuffers in Rust

Use FlatBuffers in Rust by defining a schema, compiling with flatc, and accessing data directly from the buffer without deserialization.

You work with FlatBuffers in Rust by defining a schema, compiling it with flatc, and using the generated code to serialize and deserialize data without copying.

// 1. Define schema (game.fbs)
// 2. Compile: flatc -c game.fbs
// 3. Use generated code
use flatbuffers::FlatBufferBuilder;

fn main() {
    let mut builder = FlatBufferBuilder::new();
    // Build your object using generated methods
    // builder.finish(root_table, None);
    // let bytes = builder.finished_data();
}