Rust does not have true type-level programming like Haskell; instead, it uses Generics, Traits, and Lifetimes to enforce constraints at compile time. You define generic types and implement traits to create reusable, type-safe abstractions that the compiler validates before execution.
struct ImportantExcerpt<'a> {
part: &'a str,
}
impl<'a> ImportantExcerpt<'a> {
fn level(&self) -> i32 {
3
}
}
fn main() {
let novel = String::from("Call me Ishmael.");
let first_sentence = novel.split('.').next().unwrap();
let i = ImportantExcerpt { part: first_sentence };
println!("Level: {}", i.level());
}