Bevy handles input by querying the ButtonInput resource for keyboard or mouse events within your game loop. Add the InputPlugin to your app and query the ButtonInput resource in a system to check for key presses.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, keyboard_input)
.run();
}
fn keyboard_input(keyboard: Res<ButtonInput<KeyCode>>) {
if keyboard.just_pressed(KeyCode::Space) {
println!("Space pressed!");
}
}